BRAND GUIDE

PAYBACK animated wordmark logo

BRAND GUIDE — v2 — 2026

If UNO & Mario Kart had a card game baby. Hand-drawn in MS Paint.

01PHILOSOPHY

Imperfect hand-drawn maximalism. Everything looks like it was scrawled at 2am by someone who wanted to ruin a friendship.

ALWAYS

  • Pure black background. Always preferred.
  • Hard lines with thick, consistent strokes. No freehand variation in brush size.
  • 3D depth via perspective angles, stars, hard shadows.
  • Neon RGB screaming off the black.
  • Chaos with a readable center.

NEVER

  • Gradients. Any gradient — unless it's real-world (product photography).
  • Corporate minimalism (90% of card games).
  • Soft pastels, drop-shadow blur, glassmorphism.
  • Rounded "friendly" SaaS aesthetics.

03COLOR

MS Paint 16-color palette, pushed to neon. Black is the canvas, white is the ink, red is the brand, everything else is a card.

BLACK#000000
Background. No exceptions.
WHITE#FFFFFF
Text, borders, outlines.
RED#FF0000
Logo, danger, CTA.
NEON PINK#FF00FF
Accent, diamonds.
NEON GREEN#00FF00
Success, "go".
CYAN#00FFFF
Table edges, UI lines.
BLUE#2D00FF
Cards, low values.
YELLOW#FFFF00
Lightning, energy.
ORANGE#FF7F00
Cards, warnings.
PURPLE#9D00FF
Cards, wilds.
GREY#808080
Dead / disabled.
SILVER#C0C0C0
Secondary text.

RULES

  • White text over black is always preferred.
  • No gradient. Flat fills only. If it fades, it's wrong.
  • Max 3 neon colors in one composition — the rest is black and white.
  • Color is information: red = pain, green = win, grey = out of the game.

04TYPE

Display shouts. Titles punch. Body stays readable. Never let all three compete in the same line.

DISPLAY — PaybackRegular.otf / PaybackRegular-Outline.otf
HATE YOUR FRIENDS?

Custom hand-drawn face. Logo and hero moments only. Never for body copy.

DISPLAY OUTLINE — PaybackRegular-Outline.otf
WE HAVE A GAME FOR YOU

Outline cut of the same face. Use over color, art, or the deck — never stack it on the solid cut.

TITLES — DIN Condensed · Bebas Neue · Bebas Kai
GET RID OF ALL YOUR CARDS

All caps, tight leading, wide tracking. Box instructions use DIN Condensed.

BODY — Avenir Semibold (fallback: Futura · Jost 600)
First one wins. Last one loses. 58 premium cards, 2.7" × 3.9".

Semibold, sentence case, short lines. Body copy never shouts — the titles do that.

05VOICE

Fewest words possible. Simplicity above all. Adjectives are only allowed inside jokes.

"Hate your friends? We have a game for you."
"Winning feels like a $1,000,000 Vegas jackpot. You take home exactly $0."
"Pocket-sized chaos. Durable, unlike your friendships."

HOW TO WRITE IT

DO

  • Pattern-disrupt in the first 4 words.
  • Short. Blunt. Punchline last.
  • Self-deprecate — "Karel's art peaked in kindergarten."
  • Comparisons over descriptions: UNO × Mario Kart.

DON'T

  • "Immersive," "premium experience," "elevate."
  • Explain the joke. Ever.
  • Three sentences where one works.
  • Sincere adjectives outside a joke.

06IMAGERY

Real-world product photography is the one place gradients and soft light are allowed. Everything else stays flat and loud.

RULES

  • Black or dark surfaces preferred — let the neon on the box pop.
  • Hard light or direct flash is fine. No dreamy bokeh.
  • Show the hand-drawn imperfection: scuffs, skew, chaos at the edges.
  • Never retouch away the MS Paint energy to look "premium SaaS."

PACKAGING

Payback game box on a dark surface showing skewed logo, neon card colors, and hand-drawn maximalist packaging art
Hero packaging — maximalist box art on a dark background. The product carries the brand; the photo stays honest.

PRODUCT SHOTS

Payback box photographed at a slight angle on a tabletop with cards fanned beside it
Tabletop angle — box plus cards in play context.
Close-up product shot of the Payback box emphasizing logo skew and neon border details
Close-up — logo skew and stroke weight readable at small sizes.

MARKETING

Marketing composition of 58 Payback premium cards spread to show the full neon palette across card faces
58-card spread — shows how the palette reads at scale across the full deck.

07MOTION & AUDIO

Moves like a highlight reel, sounds like a casino just hit a jackpot. No smooth corporate fades.

MOTION

  • Fast cut. Hard cut. No cross-fades.
  • Keep the imperfections — jitter, overshoot, hard cuts.
  • Cards snap, they don't glide.

AUDIO

  • Clean dialog with Adobe AI Podcast Enhancer.
  • Everything must sound extremely pleasing.
  • Music: sports-network anthem. High tempo. Tastefully compressed. Vegas casino energy.

08CARD ARTSTYLE

Product-line reference. Each deck shares the same stroke logic and palette rules — only the theme changes.

ORIGINAL DECK

Full spread of Payback Original deck cards showing baseline hand-drawn art style, neon fills, and white outlines
Original deck — the baseline. Hard strokes, flat neon, white ink on black.

DARK WIZARD

Payback Dark Wizard deck cards with darker purple and blue tones while keeping the same hand-drawn stroke style
Dark Wizard — same rules, darker mood. Purple and blue dominate.

MYSTERY

Payback Mystery deck cards with hidden and surprise visual motifs in the established maximalist style
Mystery — hidden motifs and surprise elements within the same hand-drawn rules.